Wednesday, August 11, 2010

"Piper's Story" Game Review

I'm not usually interested in computer/ video games, however, a new game has peeked my interest. "Piper's Story" is different then the traditional game. Aside from the story plot, the game is aesthetically pleasing. Each new level has unique details-- as if it were a moving, interactive painting.

"Piper's Story" does not follow traditional video games, in the sense that the last level is the most difficult, but instead closely follows the pathway of a traveler's tale. The player is introduced to 'Piper' and her objective, which is to collect 14 ingredients that will save her grandmother from dying. While following the trail, 'Piper' meets new characters that reveal information, which will help her achieve her goal. Each level unveils new obstacles and forces the player to strategize, instead of simply killing objects, like many of today's games.

"Piper's Story" is an original game-- for many reasons: the player is not allowed to touch the sides/ walls of the game-- and for players like me, that's a challenge in of itself; also 'Piper' has unlimited lives. Instead of "dying" in the game 'Piper' merely runs away. Finally, the game is designed in intricate mazes that have additional challenges added to each level. Some are timed, while in others, 'Piper' becomes invisible and the player must become precise in their execution in order to move on to the next level.

But like I said before, I'm not one for video games, but "Piper's Story" is different then most games. It challenges the player to not only react to what their seeing but to develop their own way of succeeding. So, I guess you could say that I've been converted, thanks to "Piper's Story."

"Piper's Story" is not yet available for distribution, but if you go to http://aerolawstudios.com/pipers%20story/piper.html or Google AeroLaw Studios, you will find "Piper's Story" and other projects created by the same artist.


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